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Wild Rift Mid Lane Guide Part 3: Advanced Tips and Tricks

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This Wild Rift Intermediate Guide covers in depth the basic necessities for improving in the middle lane. Because it will cover a huge amount of information, the Wild Rift Intermediate Guide will be divided into several parts to make the learning process easier.

This advanced Wild Rift Mid lane guide is aimed more at players who already have a solid understanding of the concepts mentioned in parts 1 and 2 of this series of mid lane guides. Therefore, for those who are confused or overwhelmed with the ideas presented in this specific guide, be sure to go back and check them out first.

Here are the previous entries:

Part 1: Presentation of the midline

Part 2: Intermediate middle track concepts

The information was provided by Kerxx and Vindey by RiftGuides. Special thanks for their help.

Be sure to check out their channel by clicking the link below for a video version of the guide.

[Related: Wild Rift Patch 2.6a Tier List]

Advanced

Vision

Let’s move on to advanced concepts. These REALLY make a difference when you aim for the TOP of the ladder. First cheat with the vision, but what does that mean?

Placing protection is not ONLY about removing it. It’s about using it in the best possible way. tthink of the start of the game and enemy junglers like Lee Sin. It would border on the suicidal to walk in his jungle to place a first protection. You must therefore adjust your very first protections according to the champions the player is facing. Ideally, mid lane players want to protect the entrance to their jungle as well as the direct path to their lane.
After taking that one down, they have to enjoy this.

For example, a middle lane player places a room on the very edge of the wall near the entrance to the river. This service will tell them if anyone is approaching the enemy river AND jungle. For those who want to make this room even stronger, all they have to do is move towards their established vision.
The more distance they put between themselves and the fog of war, the better the situation.

This is because they will have more time to respond to any approaching enemy and simply get out of it without having to invest any resources.

Champion mode desired

The next thing you need to be aware of is what mode the player’s champion wants.
To do they or they want to crash a wave and turn Where do they want keep the wave as close as possible your turn and force the enemy to spread too far?

Take Zed as an example here – he’s not the strongest in the super early game, especially from level 1 to level 2. Therefore, it would be way too risky and pointless to try to push the first 2. waves in the enemy tower. If the enemy jungler is aware of Zed’s poor wave handling, he can easily punish. This is why Lee Sin’s jungle is so annoying in solo.

The champion isn’t inherently broken or anything – he’s just really good at abusing certain things. One of those things is to abuse distraught enemies who don’t know the consequences of their actions and the other is to apply pressure in the form of ganks and early invasions. Keep in mind: if players don’t die of Sin Lee, they’re already one step closer to victory. This champion has to do something early. And if he doesn’t, he falls off a cliff.

Wave management

Then there is something even more important about minions. It is the management of the waves on the sidelane. Remember the part about T1 protectors and the homeless that was mentioned in the overview of the middle lane? Otherwise, click here to catch up.

T1 guards usually STAY in the middle of the lane. They do not want to go on the sidelane because it is too risky and they lose value there. There are times when players sit in a side lane and try to push a wave. The entire enemy team ends up chasing them down, resulting in the death of the respective player – doing nothing.
So what could they have done differently? This brings up the question – was there a reason they pushed this wave? And getting gold and experience doesn’t count, because they just do ping pong with the enemy.

Eliminate the wave – and the enemy receives the wave – then this process repeats.
But what about a situation where there is no target available. Theoretically, nothing is supposed to happen unless people make mistakes. So why not force them to do something?
Referring to a freeze on the side track. Don’t let the wave of enemy minions crash into the tower. Barely keep him out of range for him to fight with the minions.

It is very important that the enemy wave is bigger, so that the mid laner can maintain this state. Enemy minions will slowly kill allied minions as the player JUST continues to strike last-

And now, here are the rewards of this movement. Each caster minion is worth 40 gold, each melee minion 65, and each cannon 85. Now imagine that you continue for 1 or 2 minutes until the next objective appears. Think about HOW MUCH gold does this strategy deny and what the player earns by doing so? It’s absurd.
And even better is the fact that the enemy team has to break this – and they can’t do it on their own because it’s too risky to do.

Principle of 3 waves

The last and final strategy to punish mid laners can be called the Principle of 3 waves.

All players should be aware that at the start of the game the first two waves are without cannon minions and the third has one.
Now the objective is to slow down the surge of waves 1 and 2 and crush wave 3 including the cannon minion in the tower. This is only reasonable to achieve if you are playing a champion with an INSANE lane agency such as Lucian or Akshan. In doing so, keep the enemy laner at maximum range while abusing pre-placed vision to avoid fatal disruption of the enemy jungler. The next step is to bring in the jungler and dive the enemy champion on this massive wave and make it beyond painful.

Alternatively – so in case of lack of a jungler – players can also use this window for a spinning game or a reset.

In conclusion

This advanced Wild Rift Mid lane guide is aimed more at players who already have a solid understanding of the concepts mentioned in parts 1 and 2 of this series of mid lane guides. Therefore, for those who are confused or overwhelmed by the ideas presented in this specific guide, be sure to go back and check them out first.

Hopefully this series has been enjoyable for players looking to improve their gameplay. There will be more detailed guides, like these, in the future for other routes. So be on the lookout and stay tuned.


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